GAME OBJECTIVES
* Fight off attacking Aerobots and swoop down to seize the Treasure Crystal.
* Descend to the tunnels, blasting the flying foes. Don't let the Ranger touch tunnel sides...especially any skulls!
* Clear a tunnel and find the Electro-Gate. Move the Ranger through it safely in 3 attempts or less.
* When you've
cleared the bottom tunnel, descend through the glowing transit port and
enter a big cavern. Keep going if you can!
GAME VARIATIONS
* In 1-Player games, use the left hand controller.
* In 2-Player
games, the player with the left controller has the first
turn.
* To change from
1-Player, Level 1 variation, pull GAME SELECT switch before game starts.
Display at top right of screen indicates:
1 1--1
Player, Skill Level 1 (Standard game)
2 1--1
Player, Skill Level 2 (Advanced game)
1 2--2
Players, Skill Level 1
2 2--2
Players, Skill Level 2
CONTROLS
* Move joystick
in direction you wish the Cave Ranger to fly.
* Press the
red button to fire. Keep pressing for automatic fire.
GAME PLAY
* To start,
press and release button on left controller.
IN THE CAVERN
OF THE HEXUPLEX
* You must first
fight off a series of deadly Aerobots sent up by the evil HEXUPLEX.
- Shoot
down each Aerobot before it collides with you. A collision costs
you one Ranger!
- The
bar at the bottom of the screen shows how many Aerobots remain in this
attack.
* Destroy all
Aerobots and the hideous HEXUPLEX crawls away. A Treasure Crystal
appears!
* Fly the Cave
Ranger down to the Crystal and touch it until a shaft opens up through
the cavern floor.
* Move the Ranger
down the shaft to the first tunnel. Get ready for some fast and furious
action!
IN THE TUNNELS
* Tunnels are
filled with flying foes. If any of them collide with you, you'll
lose one Ranger.
-In some
tunnels, foes can shoot at your Ranger. Get out of the way!
* BEWARE!
Don't touch either side of the tunnel. It'll cost you score points
while contact lasts. And be sure not to touch any of the skulls;
if you do, you'll lose a Ranger!
* Shoot all
the flying foes in a tunnel without being hit, and you'll win an extra
Ranger (up to a maximum of 7).
* When a tunnel
is cleared of flying foes, the bar at the bottom of the screen disappears
and you hear a short "ALL CLEAR" signal. It's time to move on down
again.
ELECTRO-GATES
* Clear a tunnel
of flying foes and an Electro-Gate will appear. Descend through the
gate without touching it or being hit by a flash pulse. If you can't
get through in three tries, you'll have to clear the same tunnel again,
without scoring any more points!
- Electro-Gates
become more difficult and require more precise timing as the game progresses.
Don't take too much time! Your score goes down until you get through
the Gate!
TRANSIT PORTS
* When you've
cleared out the bottom tunnel in each series you can exit through a glowing
transit port.
-Fly the
Cave Ranger to the left or right until you see the port in the tunnel floor.
- You
can touch the tunnel floor just beyond the transit port, without losing
score points.
* When you've
moved the Ranger down through this port you'll be in another big cavern.
The HEXUPLEX is back with more (and "smarter") Aerobots. Try to capture
another Crystal!
SCORING
* Each Aerobot
you shoot.
100 points
* Each flying
foe you shoot. 25 to 99
points (increases as the game continues)
* Each Treasure
Crystal you capture. 1000 points
* Each contact
with tunnel sides. Minus points during contact
* Clear tunnel
without being hit. Win 1 extra Ranger (maximum reserve
Rangers: 7)
* Touch a skull.
Lose 1 Ranger
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