SPACEMASTER X-7
TO SET UP:
Set up your video
computer system and left joystick controller as instructed in your game
system owner's manual. Turn the power OFF. Insert the game cartridge and
then turn the power ON. The Difficulty Switches and Game Select Level are
not used. You can use the Color/B-W Lever to pause the game at any time
during play. Flip the Color/B-W Lever back or press the joystick button
to resume play. Press the Reset Lever or the joystick button to head into
deep space and battle the evil Hyperion Empire.
THE CONTROLS:
Your Assault
Ship was specially designed to destroy Hyperion Military Bases. Assault
Ship movement is controlled by tilting the joystick. Missiles are fired
from your unlimited supply of ammunition by pressing the joystick button.
Your ship will not move while the button is pressed, a helpful feature
for firing from inside the Hyperion Base's Force Field.
THE OBJECTIVE:
Your mission
is to destroy as many Hyperion Military Bases as possible. You can fire
missiles through the gaps in the Force Field or from inside the Force Field.
If you are able to sneak inside, you must quickly destroy the Base before
the Force Field closes in on your Assault Ship. This is no easy task! The
Base can construct electrifying Shields during battle and is protected
by a variety of deadly defenders. If you are able to avoid all of them,
you will be truly deserving of the title Space Master X-7.
SCREEN DISPLAY:
Your current score is shown at the top of the screen. The battle takes place in the center of the screen. The number of your Assault Ships remaining is shown in the lower left corner of the screen. Only 9 Ships can be displayed at once, but you can earn even more! The number of Hyperion Bases destroyed is shown in the lower right corner. Each white mark represents one Base destroyed. Each black mark represents ten Bases destroyed. Although only 39 Bases destroyed can be shown, you can keep on blasting Bases for as long as you like!
The Energy Meter
in the bottom center of the screen registers the flow of energy from the
Hyperion Base.
HYPERION MILITARY BASES:
Each time one
of your missiles hits the Hyperion Base, the Base loses energy. When the
energy level on the Energy Meter registers "-", the Base will explode.
Direct hits from a steady stream of your missiles will finish off a Hyperion
Base in seconds.
FORCE FIELD:
The Hyperion
Base is protected by a pulsing Force Field. To get close to the Base, you
must fly your Assault Ship through one of the openings in this Force Field.
If you accidentally hit the Force Field with a missile, the Hyperion Base
will GAIN energy. If you fly your Assault Ship into the Force Field, you
will lose the ship.
HYPERION DEFENDERS:
Various Hyperion weapons and war craft will come to the defense of the Base during the battle. Some are mindless projectiles and others contain sophisticated tracking systems.
FIREBALLS shoot straight out of the Base in random directions.
OO OO OO
OO OO OO
OO OO OO
OO OO
OOOO OOOO
OOOO OO
OO OO
OO OO
OO
HEAT SEEKERS
will try to ram your Assault Ship. If you trick them into flying off the
edge of the screen, they will not reappear.
OO
OOOO
OOOOOO
OOOOOO
OOOO
OO
BOUNCERS bounce
randomly about space.
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
OO
WANDERERS wander
aimlessly through space.
OOOOOOOO
OO OO
OO OO OO
OO OO OO OO
OO OO OO OO
OO OO OO OO
OO OOOOOO OO
OO OO
OOOOOOOOOO
HOMERS home in
on your Assault Ship. Unlike Fireballs and Heat-seekers, Homers will chase
after you again and again.
OO
OO
OOOOOO OO
OOOO
OOOO
OO OOOOOO
OO
OO
SHIELDS:
At the higher
levels of play, the Base will begin to construct Shields. The Shields will
continue to grow as long as the Base's energy level is on the "+" side
of the Energy Meter. When the energy level drops to the "-" side, the Base
will begin to remove parts of the Shields and re-absorb their energy. Missiles
have no effect on the Shields, but if you accidentally fly into a Shield,
you will lose a Ship.
SCORING:
FIREBALL = 25
Points
HEAT SEEKER
= 100 Points
BOUNCER = 50
Points
WANDERER = 200
Points
HOMER = 400
Points
BASE HIT = 25
Points per hit
BASE DESTROYED
= 1000 Points each for the first four Bases
2000 Points
for the next four Bases, and so on.
You begin each
game with five Assault Ships, four in reserve and one in play. Bonus Ships
are awarded for every second Hyperion Base destroyed and after every 10,000
points.
LEVELS OF DIFFICULTY:
Space Master
X-7 gets more and more challenging as you continue to play. The battle
gets faster, the Defenders get more deadly and the Base builds additional
Shield protection at a more rapid rate.
HINTS FROM DAVID LUBAR...
Watch to see which type of defense weapon is forming within the Base. Each acts differently and requires a different strategy.
On the higher levels, avoid the area where the Shields will appear first. Otherwise, you could get hit with no warning.
When moving through the Force Field, try to fly directly toward the base, then fire when you are almost touching it. As soon as you hit the button, you will stop moving.
At very high
levels take your time and hit the Base from outside the Field until the
energy level drops and the outer Shields are absorbed.
MASTER BLASTERS
Name
Bases Destroyed Score
_________
_______________ __________
_________
_______________ __________
_________
_______________ __________
_________
_______________ __________
A game by David
Lubar
Program and
audio visual (c) 1982 Sirius
Packaging (c)
1982 Fox Video Games, Inc.
All rights reserved
Fox Video Games, Inc., P.O. Box 797, Saratoga, California 95071
PRINTED IN TAIWAN 82-FOX-2115
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