Guide No. 78139A
SMURF
Rescue in Gargamel's Castle
CARTRIDGE INSTRUCTIONS

For use with the Atari 2600 Video Computer System and Sears Video Arcade

* For one or two players
* Select from four skill levels

A rescue adventure featuring TV's popular Smurfs(tm)
COLECO
 

GAME DESCRIPTION

In Coleco's SMURF RESCUE IN GARGAMEL'S CASTLE, treacherous Gargamel has captured Smurfette.  He keeps her trapped on a shelf high above his laboratory floor.  To reach the castle laboratory, nimble-footed Smurf must run and jump through fields, woods and caverns.  That's not all, either!  He must climb, tall mountains and duck dangers in the forest paths.  Help Smurf dodge the hawks, snakes, bats and scary spiders Gargamel sends from the castle!  Once in the laboratory, Smurf jumps to the bench, to the table, to the chair.  He must even jump to the shelf to free the captive Smurfette!  Can you make all these jumps and Smurf the day?
 

GETTING READY TO PLAY

* Make sure the Video Computer System(tm) is connected to the T.V. And the power supply is plugged in.

* Be sure that you have plugged the controller into the jack at the rear of the Video Computer System(tm)

* Insert cartridge as shown, then turn On/Off switch to ON.

(ALWAYS TURN THE ON/OFF SWITCH TO OFF WHEN INSERTING OR REMOVING A CARTRIDGE)
 

USING YOUR CONTROLS

NOTE: For a one-player game, use the left controller.  For a two-player game, Player One uses the left controller; Player Two uses the right controller.

1. Control Stick: Use the Control Stick to make Smurf(tm) run, duck and jump.

Running:
Push the Control Stick left or right to move Smurf(tm) in that direction.

Ducking:
Push the Control Stick down to make Smurf(tm) duck.

Jumping:
Push the Control Stick up when Smurf(tm) stands still to make him jump in place.  Push it up while Smurf(tm) is running to make him jump forward.  Push it up again immediately after Smurf(tm) lands from a jump to make Smurf(tm) do a bigger jump forward.

2. Red Button:
Press the Red Button on Player One's controller to begin a new game.
 

HERE'S HOW TO PLAY

Choosing up.

When you turn the game on, one Smurf(tm) head, representing one player, and the words, "Skill 1" appear at the top of the screen.  (This indicates the Skill 1, one-player game option.)  If you want to play a higher Skill Level or a two-player game, press the Game Select Button until the Skill Level and number of players (as shown by one or two Smurf(tm) heads) you want appear onscreen.  Then press the Red Button to complete your choice.

NOTE: If you are playing a two-player game, players take turns.  Player 1 begins, and each turn lasts until the player's Smurf(tm) gets tired.

Smurfing after her.

Your first Smurf appears near his mushroom home in the woods.  Smurfette--held captive by Gargamel--is far, far away to the right.

Help Smurf travel through woods, fields and mountains, even through dark and creepy caverns, on his way to the spooky castle.

These forests can be quite dangerous for travelers.  But Gargamel's creatures and tricks make the journey even more difficult!  Magic fences sometimes appear and disappear and snakes can cross water.  When a fence disappears, there's no need to jump over the empty space!  (Skill 1 games are a little easier.   In these there are no creatures to chase you.)

If you see dangers, you can ravel back toward home to escape!  It's okay to outsmart Gargamel's evil creatures by running and jumping back the way you came.  But stay alert!  The creatures can follow you.  You get n points for jumping hazards that you've jumped before.

Remember, when creatures come out, Smurf has to make the right kinds of jumping and ducking moves to escape them.

Smurf be nimble!  Smurf be quick!

Smurf's nimble feet must jump him past dangers everywhere.  Short jumps bounce Smurf straight up so he can dodge hawks and bats.  Walking, then jumping quickly lets Smurf make a bigger jump.  Jumping quickly twice in a row makes the second jump the biggest of all!  Learn to take just the right size jumps (big or small) to take him over picket fences and streams, even up he steep mountains.  And remember to duck when bats or Gargamel's pet hawks swoop low.

If Smurf falls or is knocked down by a snake, bat, hawk or spider, he feels too tired to travel farther.  Then another Smurf must try to rescue Smurfette.

Keep Smurf's(tm) energy up!

Watch the Energy Level Indicator on your screen.  It drops low when Smurf gets tired in his travels.  But the moment Smurf enters a new land (woods, fields, mountains, caverns or Gargamel's laboratory), he feels better and his energy level goes right back up!

Smurfing into the dreary castle

Smurf crosses the last of the fields, moving closer and closer to Gargamel's castle.  Just a few jumps and Smurf is inside!

Oh no!  How big the chairs and table seem!  And high on a shelf stands brave Smurfette, guarded by the castle bat.  (Sometimes mean Gargamel even makes her disappear momentarily!)  Can you help Smurf jump to save her and Smurf the day?

Starting Over

When your game is done, you can play again by pressing Player One's Red Button.  If you want to change the Skill Level or the number of players, press the Game Reset Button and then the Game Select Button until the Skill Level and number of players you want appear on the screen.  Then press the Red Button on Player One's controller to start your game.
 

SCORING

Smurf Action                     Points Scored
Smurf jumps over fence, stream,
rock or other obstacle............ 400 points
Smurf frees Smurfette.........    1000 points

If you earn 10,000 points in a game, you win a bonus Smurf!
 

THE FUN OF DISCOVERY

This instruction booklet will provide the basic information you need to get started playing SMURF RESCUE IN GARGAMEL'S CASTLE, but it is only the beginning!  You'll find that this cartridge is full of special features to make SMURF RESCUE IN GARGAMEL'S  CASTLE exciting every time you play.  Experiment with different techniques--and enjoy the game!
 

COLECO

SMURF, SMURFETTE and GARGAMEL are the trademarks of Peyo,(c)1982.  Licensed by Wallace Berrie & Co., Van Nuys, CA.

Atari and Video Computer System are trademarks of Atari, Inc.

Sears Video Arcade is a trademark of Sears, Roebuck & Co.

Package, Program and Audiovisual(c) 1983 Coleco Industries, Inc. Amsterdam, New York  12010

Printed in U.S.A.


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