Model CX2606
ATARI, INC.,
Consumer Division
1195 Borregas
Ave., Sunnyvale, CA 94086
(c) 1978, ATARI,
INC. C011402-06
Use your Joystick Controllers with this Game Program. Be sure the controllers are firmly connected to your Video Computer System. See the Owner's Manual for details. Hold the controllers with the red button to your upper left towards the television screen.
NOTE: To prolong
the life of your Atari Video Computer System and protect the electronic
components, the console unit should be OFF when inserting a Game Program.
HOW TO PLAY
Screech! Pow!
Smash! This is the super chase scene, and you're in it right behind the
wheel of a Super Chasemobile car equipped with power and incredible gadgets.
CONSOLE CONTROLS
To start the game action, use the console controls to program the type of game you want to play.
* Press the Game
Select to choose the game. The numbers of each game appear in the upper
left corner. (See Game Descriptions of the game number of each game).
* Press the
Game Select to choose one of the four chase mazes.
There are four chase mazes. Each player steers one car through the maze. Chase your opponent and attempt to hit him with one of the secret missiles fired from your car headlights. You score a point each time you hit your opponent with a missile.
The differences between the nine games are:
* The speed of
the cars
* The speed
of the missiles
* The direction
of the missile path
CONTROLLER ACTION
Use your Joystick Controller to steer the car and fire missiles.
Steering the Car
* Push the Joystick
forward to accelerate the car
* Pull the Joystick
towards you to brake the car
* Push the Joystick
to the left to turn the car to the left
* Push the Joystick
to the right to turn the car to the right
NOTE: You can turn the car only when the car is moving.
Firing Missiles
To fire a missile, press the red controller button. After you fire a missile, there are three ways the missile can travel. Control the way the missile travels with your Joystick Controller.
1. If you want the missile to turn left after firing, push the Joystick to the left as you press the red controller button.
2. To turn the missile to the right after firing, push the Joystick to the right as you press the red controller button.
3. The missile will automatically turn at every corner (except in games 8 and 9) when you press the red controller button without pushing the Joystick.
Driving Tips
* In steering
the car, note that you cannot turn the car into the wall. The car will
automatically take a corner to avoid crashing into a wall.
* After turning
your car or missile onto a street remember to return the Joystick to its
center position. For example, if you push the Joystick to the left to turn
the car to the left, push the Joystick back to its center position. Otherwise,
the car will continue to make left turns.
SCORING
You score one
point each time you hit your opponent's car with a missile. The first player
to score 25 points wins the game. The score of the left controller player
appears in the upper left corner; the right controller player's score appears
in the upper right corner.
HANDICAP DIFFICULTY SWITCH
When the Difficulty is in the B position, you can shoot consecutive missiles. Note that if a previously fired missile is still on the screen when you fire a new missile, the old missile will disappear.
In A position, you cannot fire another missile if you already have a missile on the screen. Before you can fire another missile:
* The missile
on the screen must hit your opponent's car
OR
* You must retrieve
the missile on the screen by steering your car into it.
GAME DESCRIPTIONS
GAMES 1-4
Select your
favorite maze pattern. These games feature missiles that travel faster
than the cars. Note that the speed of both the missiles and cars increase
with each game number. For example, Game 1 has the slowest moving missiles
and cars; Game 4 features the fastest moving missiles and cars.
GAMES 5-7
Drive your car
fast on these mazes. This time, the cars travel faster than the missiles
during these games. Note that the speed of the cars increase with each
game number. For example, Game 5 features the slowest moving cars; Game
7 offers plenty of speed.
GAMES 8 AND 9
Missiles do
not automatically turn corners during these games. That's why some of your
missiles may become trapped in front of a wall. In Game 9 you're driving
race cars; Game 8 features slower cars.
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