For 1 or 2 Players
DIRECTIONS INSIDE FOR 17 EXCITING GAME VARIATIONS!
GAME INSTRUCTIONS
SKEET SHOOT
Pull! The
trap springs, and the clay pigeon--alive with flight--soars away from you
at an unexpected angle. With a fluid motion, you raise your gun to
your shoulder as you pivot toward you target. You lead your pigeon,
finger on the trigger...your mind racing...challenged by the speeding target
before you. Will your reactions be too slow? Too fast?
Or right on course? Suddenly you squeeze the trigger!
THE SET-UP
Skeet Shoot is
played with one or two players using the Joystick Controllers. Be
sure the power is off whenever you insert or remove Skeet Shoot from you
video game system.
THE DIFFICULTY SWITCH
Set the Difficulty Switch on the A (up) position to start. With the switch in this position, the clay pigeons travel slower than in the B (down) position.
To provide a
handicap advantage for a less experienced player in a two-player game,
you may vary the positions of the Difficulty Switch. Simply leave
the switch in position A for the inexperienced player, and in position
B for player number two.
THE JOYSTICK CONTROLLER
ONE PLAYER GAME
Hold your joystick controller so that the red "FIRE" button is in the upper
lefthand corner. Use this button to release the clay pigeon (Press
once and release) and to fire your gun (press again and release).
Use your Joystick to aim your gun.
SHOOT
UP
^
SHOOT |
SHOOT
DIAGONALLY | DIAGONALLY
LEFT \ | / RIGHT
\ | /
\ | /
SHOOT
\|/
SHOOT
LEFT
<-----------------------------> RIGHT
STOP
Hold your Joystick
to the left, and you will shoot to the left. Hold it
diagonally left,
and you will shoot diagonally left, etc., as illustrated in the
diagram above.
TWO-PLAYER GAME Except for Game No. 2 all play is the same as that described for the One-Player Game. The only difference is that players take turns in shooting.
GAME NO. 2 (See Game Menu) In this game, there are two variations from the other Two-Player Games:
1. In this variation, the player determines the shooter's position on the screen by holding the joystick in the position in which he wishes the shooter to appear (left, center or right). In all other Two-Player games, the computer determines the shooter's position.
2. In the
second variation, the opponent determines the target direction by holding
the Joystick in the position in which he wishes the target to appear (left,
center or right). In all other Two-Player Games, the computer determines
the target direction.
There are seventeen
variations of Skeet Shoot(tm). Select your favorite with the Game
Select switch on your console, choosing from any of the variations shown
below on our game matrix.
GAME MENU
ONE PLAYER | TWO
PLAYER
GAME | TARGET
| SHOOTER | TARGET | SHOOTER
NO. |
L C R V | L C R V | L C R V | L C R V
1
| X |
X | |
2* |
| |
X | X
3
| X |
X | |
4
| X |
X | |
5
| X |
X | |
6
| X | X
| |
7
| |
| X | X
8
| X | X
| |
9
| |
| X | X
10
| X | X
| |
11
| |
| X | X
12
| X | X
| |
13
| X | X
| |
14
| X | X
| |
15
| X | X
| |
16
| X | X
| |
17
| X | X
| |
L = Left
C = Center
R = Right
V = Variable
(Computer varies target direction or shooter's position.)
* In Game No.
2, the player determines shooter's position and opponent determines target
direction.
(c) 1981 Games
by Apollo
a division of
National Career Consultants, Inc.
The preceding information is provided by AtariGuide.com for reference use only. Use of this information is subject to all applicable copyright laws.