The object of the game is to out-score your opponent. There's passing, rushing, blocking, and touchdowns! Simulated 15 minute quarters. You set both offense and defense. Individual control of both the quarterback and linebacker.
For Your Atari Video Game System
(C)Mattel, Inc.
1982. Hawthorne, CA 90250. PRINTED IN U.S.A. All Rights
Reserved.
ATARI is a trademark
of ATARI, Inc.
THE GAME
This is two player gridiron action! One player controls the Home Team, the other player controls the Visitors. There are 5 men on offense: 4 linemen and the quarterback. There's a 5 man defense: 4 linemen and the linebacker. The team with the flashing ball has possession.
The field is regulation 100 yards. Each quarter begins on the 20 yard line. As a team moves downfield, the field moves too! The score, time left in the quarter and first down markers are displayed during play. During the huddle you will see downs and the quarter of play.
There's passing, rushing, tackling, interceptions and incompletes. No kicks! No out of bounds. Touchdowns count 7 points (point after touchdown is automatic), 2 points for a safety.
Check out all
the stats during the huddle. [Image of the screen. The quarter
time is at the upper center of the screen. The score is the two numbers
around the quarter time. The defensive men don't have the ball.
The down and the quarter are the numbers at the bottom center of the playing
field. The first down yardage is the blue marker in front of the
ball. The offensive men is the team with the ball.]
THE CONTROLLERS
Use your joystick
controllers with this game. Be sure the controller cables are securely
plugged into the back of your game console. Hold the controller so
the red button is to your upper left.
OFFENSIVE PLAY CALLING
Before each play, when the teams are lined up on the field, program the 4 linemen. Before being programmed, each lineman faces the quarterback. After being programmed, each lineman faces the opposing team. Now choose one of five running patterns, and program all 4 linemen. Here's how:
PUSH RED BUTTON, WITHOUT MOVING JOYSTICK: DESIGNATES THE ACTUAL PASS RECEIVER. (ONLY PROGRAM ONE ACTUAL RECEIVER!)
PUSH* TOWARD QUARTERBACK: OFFENSIVE PLAYER WILL BLOCK STRAIGHT AHEAD
PUSH UP: OFFENSIVE PLAYER WILL BLOCK UPWARD
PUSH* TOWARD OTHER TEAM: OFFENSIVE PLAYER WILL GO OUT FOR A PASS AS DECOY RECEIVER
PUSH DOWN: OFFENSIVE PLAYER WILL BLOCK DOWNWARD
*PUSH LEFT OR
RIGHT, DEPENDING ON FIELD POSITION.
DEFENSIVE PLAY CALLING
Before each play, when the teams are lined up on the field, program the 4 defensive linemen. Before being programmed, each lineman faces the linebacker. After being programmed, he faces the opposing team. Now choose one of four defensive moves, and program all 4 defensive linemen. Here's how:
PUSH* TOWARD OTHER TEAM: DEFENSIVE PLAYER WILL RUSH OFFENSIVE PLAYER STRAIGHT ON THEN RUSH THE QB
PUSH DOWN: DEFENSIVE PLAYER WILL RUSH DOWN THEN GO FOR QB
PUSH UP: DEFENSIVE PLAYER WILL RUSH UP THEN GO FOR QB
PUSH* TOWARD
LINEBACKER: DEFENSIVE PLAYER COVERS OFFENSIVE COUNTERPART
GOING OUT FOR
A PASS
* PUSH LEFT OR
RIGHT, DEPENDING ON FIELD POSITION
TO HIKE: After all the offensive and defensive men have been programmed, offense presses the RED BUTTON to hike the ball. Once the ball is hiked, linemen carry our their programmed patterns.
TO RUN: Once
the ball is hiked, control the quarterback and linebacker with your respective
joysticks.
TO PASS: Once
the ball is hiked, press the RED BUTTON and the quarterback passes the
ball towards the receiver. Once the pass is in motion, the Joystick
controls the receiver. Move him to complete the pass.
WINNING TIPS
* A quick way to catch the ball carrier is to run off one end of the field. You quickly reappear at the other end. This is useful when the linebacker is way behind the quarterback. Go off the screen and appear ahead of the quarterback at the other end.
* Use directional blocking (up/down) to open up a hole in the offensive line, then run through it!
* Program several
linemen to go out for a pass. (Remember, only one actual receiver.)
This fakes out defense!
IMPORTANT: Be sure to turn your game unit off when not in use.
MATTEL ELECTRONICS
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