FROM: Strategic Flight Wing
TO: Starship Fighter Commander
MISSION: Rescue Terra I
ORDERS: Terra I is Earth's main supplier of Zenbar crystals. These crystals supply 72% of Earth's energy. Terra I is managed by a highly sophisticated computer system which controls all planetary electromechanical equipment, including the robot driven defense system.
... Apparently, Terra I's computer system has been sabotaged. All crystal shipments are being turned over to space pirates who operate in Terra I's quadrant of the universe. Terra I's own defense systems are being used to aid these pirates in their activities.
... Your orders
are to proceed to Terra I. Destroy all pirates and electromechanical systems
which pose a threat to your ship.
RECONNAISSANCE REPORT
You will be assigned the fleets' newest and most sophisticated fighter, the F-711 Starwarrior. This ship is equipped with laser cannons and a computerized navigational system which constantly calculates the distance in light years to your ultimate objective.
The following
chart indicates hazards and defense systems
which you will
have to overcome on your journey to Terra I.
Distance in Light Years
39,999-30,000
29,999-20,000 19,999-10,000 9,999-Terra
I
Meteor Storm
Space Pirates Robot Interceptors Fish
Force Fields
METEOR STORM -- radar reports indicate that you will encounter a meteor storm 39,999 light years from Terra I. The meteors exhibit sporadic movement caused by electromagnetic disturbances. Destroy all meteors!
SPACE PIRATES -- Intelligence indicates heavy space pirate activity 29,999 light years from Terra I. The space pirates man slow cargo ships which travel on a straight course. These are fairly easy targets, but they are armed with laser cannons. The pirates protect their cargo ships with fast moving fighter saucers which accelerate in random directions. These fighter saucers are extremely dangerous. Evasive flight is recommended when necessary.
ROBOT INTERCEPTORS -- You will encounter robot interceptors 19,999 light years from Terra I. This is Terra I's primary planetary defense. The two types of interceptors are missile shaped and saucer shaped. Both types exhibit erratic movement and are extremely difficult to hit due to their low profile. Saucer shaped interceptors are armed with photon bombs which make them more dangerous than the missile shaped interceptors.
FISH FORCE FIELDS
-- You will encounter fish force fields 9,999 light years from Terra I.
These are Terra I's last line of defense. Fish shaped devices will emit
glowing force fields that will continually advance on your position. The
only way to knock out the force field is to fly close to the field and
attack the fish shaped device with your laser.
SCORING & DISTANCE
The F-711 has 5 shield at the start of each mission. One is in use and four are in reserve. One shield will be lost when you are hit and one shield will be gained for each 10,000 points scored.
Meteor
125 points
Cargo Ship
225 points
Fighter Saucer
275 points
Robot Interceptor
425 points
Fish Force Field
650 points
A two tone sound
signals the beginning of each wave. If an obstacle gets by it will appear
on the screen again. In order to advance to the next wave and get closer
to Terra I, you must destroy all obstacles without being hit. If you are
hit, not only do you lose a shield, but you must start the wave over. Your
navigational system will recalculate your distance to Terra I.
Game Features
1. Screen
2. Joystick Controller
Use your joystick
to maneuver the F-711. Insert the game cartridge into your console and
turn ON the power. Check to be sure VentureVision is displayed correctly.
If it is not turn the power OFF, wait ten seconds, and then turn it ON
again.
3. Game Select
Lever
Flip game select
lever to choose mission number.
4. Game Reset
Lever
Hit game reset
lever to begin game.
5. Fire Button
The red fire
button will also reset game when previous game ends.
6. Difficulty
Levers
The difficulty
levers do not affect game play.
7. TV TYPE Switch
Rescue Terra
I is designed to operate on either black and white or color TV without
the use of the TV Type Switch. The TV Type Switch has been converted to
a pause switch. If you are interrupted during game play, you may flip the
TV Type Switch, and the game will hold after the current wave is completed.
The pause mode is not designed to be used for long periods of time. When
you are ready to continue, flip the TV Type Switch to the opposite setting.
GAME MISSIONS
1 Player 2 Players Description
Mission #1
#6 Entire Mission
#2 #7
Meteor Storm Only
#3 #8
Space Pirates Only
#4 #9
Robot Interceptors Only
#5 #10
Fish Force Fields Only
The F-711 Starwarrior navigational system is only operational during Mission #1 and #6.
All two player
missions are team efforts. The left controller will move the F-711 left
and right only. The right controller will move the craft up and down only.
Fire power is controlled alternatively by both controllers. The right controller
fires for 2 seconds, then the left controller for 2 seconds.
PROBABILITY OF MISSION SUCCESS
Your chances
of success are slim but not impossible. Strategic flight Wing Command estimates
that only one pilot in a thousand can reach Terra I. But ...you are the
best; that's why you were chosen. Good luck!
VENTUREVISION 2100 N. Highway 360 Suite # 1808 Grand Prairie, TX 75050
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