HOMERUN
ATARI GAME PROGRAM INSTRUCTIONS

CX2623
COMPLETE GAME PLAY INSTRUCTIONS
8 GAME VARIATIONS
ONE AND TWO-PLAYER GAMES
 

TABLE OF CONTENTS
1. GAME PLAY
2. USING THE CONTROLLERS
3. CONSOLE CONTROLS
4. GAME VARIATIONS
5. SCORING
 

1. GAME PLAY

Play HOME RUN just as you would play baseball. The left or blue player is the "visiting team" and is the first to bat. The pitcher-outfielder pitches the ball. Three strikes (either swinging or pitched) are an out; four balls (any pitch not struck at that is NOT over the plate) are a walk and the batter advances to first base.

If the pitcher hits the batter (and the batter does not strike at the pitch, or the pitch does not pass over Home Plate) the batter will advance to first base.

If the batter hits the ball, the outfielder(s) can catch the ball and make a putout by touching first base ahead of the runner or by tagging the runner. If there are other runners on base, a putout can be made by tagging any runner or, if the runner is in a "force play", by touching the base in front of that runner. With practice, doubleplays (two outs on one pitched ball) can be made with ease.
 

2. USING THE CONTROLLERS

Use your Joystick Controllers with this ATARI Game Program cartridge.  Be sure the Joystick Controller cables are firmly plugged into the CONTROLLER jacks at the back of your ATARI Video Computer System game. For one-player games, use the Joystick Controller plugged into the RIGHT CONTROLLER jack.  Hold the Joystick with the red button to your upper left, toward the television screen.

BATTER
Swing the bat by moving your Joystick from the neutral (center) position to any other position. If, after hitting the ball, it looks as though the outfielder has a chance to make a putout if you take an extra base, push the red controller button before reaching base and your runner(s) will stop at that base.

PITCHER
To pitch the ball, press the red controller button. Throw curves, fastballs, screwballs, or change-up pitches by moving your Joystick after the ball leaves the pitcher.

OUTFIELDER
After the batter hits the ball, control your outfielder(s) with the Joystick to catch the ball and make putouts.
 

3. CONSOLE CONTROLS

GAME SELECT SWITCH
Use the game select switch to select the game number you wish to play. The game number changes on the top left side of the screen as you press the switch down.

GAME RESET SWITCH
When you have selected the game number you wish to play, press down the game reset switch to start the game.

DIFFICULTY SWITCHES
The difficulty switches control the speed of the outfielders and batted balls. In the a position, the outfielders and batted balls will move more slowly than in the b position.

TV TYPE SWITCH
Set this switch to color if you have a color television set. Set it to b-w to play the game in black and white.
 

4. GAME VARIATIONS

The white letters at the top left of the playfield are; I - innings, O - outs, the white letters at the top right of the playfield are; B - balls, S - strikes. The blue number is the left player's score; the red number is the right player's score.

GAMES 1,2,3, and 4 are single-player against the computer. Using the right Joystick Controller, pitch to the computer.  Your score appears at the upper right of the playfield, the computer's score appears at the upper left.

GAMES 5,6,7 and 8 are two-player games.

The difference in each game variation is shown in the above playfield diagrams.
 

5. SCORING

Three outs for each player or team are an inning; nine innings make one, complete game. Score one run for each runner crossing home4 plate. The batter scores a home run by hitting the ball directly over second base, provided the ball is not caught by the outfielder(s).
 

CO17878-23 REV.1  MANUAL, PROGRAM & AUDIOVISUAL (c)1978 ATARI, INC.  Printed in Taiwan


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