GAME PLAY INSTRUCTIONS
(C) MCMLXXXII
Gabriel Industries, a division of CBS Inc.
GORF (C) 1981
Bally Midway Mfg. Co. All Rights Reserved.
CBS Video Games
SETTING UP YOUR VIDEO CONSOLE
1. Hook up your video game system, following manufacturer's instructions.
2. With the power OFF, plug in the video game cartridge.
3. Turn power ON. If no image appears, check the connections of your game system to the TV, then repeat steps 1-3.
4. Plug a Joystick Controller firmly into the LEFT Controller jack of your video system.
5. To start the game, press GAME RESET. When the game is over, it may be restarted the same way or by pressing the red firing button on the Joystick Controller.
Note: Never remove
your video game cartridge from the console unless the power is turned OFF.
MESSAGE FROM
INTERSTELLAR SPACE FORCE COMMAND
Space Cadet:
By the time
you read this communique, we of the Interstellar Space Force Command will
have been destroyed. The evil Gorfian Empire has launched an all-out
attack. You are Earth's last hope! Your assignment is to repel
the invasion and launch a counterattack. You will engage various
hostile spacecraft as you journey toward a dramatic confrontation with
the enemy Flag Ship! You will be rewarded for your success with promotions
in rank and praise from a grateful planet. But you must act quickly,
Space Cadet! Brief yourself on the Gorfian Robot Armada and then
attack before it's...TOO LATE!!
...MESSAGE ENDED...
OBJECT OF THE
GAME
The object of
GORF is to accumulate points by destroying the various types of enemy spacecraft
you will encounter as you attempt to complete a variety of space missions.
INTERSTELLER
SPACE FIGHTERS
You begin each
game with a fleet of five Fighters. Only one Fighter may fire upon
the enemy at a time. The number at the bottom of your screen below
the score indicates how many of your Fighters are left.
Use your Joystick Controller to maneuver your Fighter back and forth along the screen. Hold the Joystick with the red firing button to your upper left toward the screen. To fire the laser, press down on the red firing button. You have an unlimited supply of ammunition.
Note: Firing a shot causes a previously discharged bullet to disintegrate if it hasn't yet made contact.
You will be awarded
one extra Fighter for every 10,000 points scored.
MISSION 1 - ASTRO
BATTLES
Before taking
off into space, you must first defend the Earth from the horde of advancing
Gorfs and Droids. These invaders descend in column formation and
drop dangerous anti-matter bombs. When the entire attack matrix is
destroyed you will proceed on to your next mission. If any of the
invaders should reach the Earth's surface before you've destroyed them,
this mission will be terminated and your Fighter will be sacrificed.
MISSION 2 - LASER
ATTACK
This orbital
zone is the Gorfian Empire's first line of defense against your counterattack.
You must destroy the anti-particle Laser Ship while avoiding its deadly
beam. The Laser Ship is protected by three Kamikaze Invaders and
a Flying Gorf. The Kamikaze Invaders will each continuously try to
ram into you as you attempt to blast them all. If the Laser Ship
is blown up before all the Kamikazes and the Gorf are destroyed, a new
Laser Ship will take its place within four seconds.
Points are scored for all enemies shot and destroyed. No points are
scored for Kamikaze Invaders blown up in a suicide-crash. When all
attack ships are destroyed, you will move on to your next battle.
MISSION 3 - SPACE
WARP
You are getting
closer to the enemy Flag Ship! Sensing your presence, it generates
an eerie space web which releases Gorfian Attackers firing subquark torpedoes.
Attackers are released one at a time and fly in a spiral pattern.
Each one is a different color and will continue to attack until destroyed
by a blast of your laser. A destroyed Attacker sends out an audible
destress signal as it blows up. When you succeed in destroying all
five Attackers, you'll be ready for your next and most challenging mission.
MISSION 4 - FLAG
SHIP
To destroy the
Gorfian Ship and earn the right to work toward your next promotion, you
must score a direct hit in the Flag Ship's internal power reactor vent.
In order to get a clear shot at this difficult target, you must also avoid
the heat-seeking tracking missiles being launched in your direction.
Following a successful hit, a violent neutronium explosion will appear
in dazzling color as the Flag Ship disintegrates. You are now a Space
Captain and will repeat the sequence of missions fighting against progressively
faster and nastier robots of the Gorfian Empire!
END OF THE GAME
The game ends
when all of your Interstellar Space Fighters have been destroyed by the
robot warriors of the Gorfian Empire.
Note: There are nine levels of mission sequences, each one more difficult than the last. We wish you luck in getting to the toughest level; you'll need it.
SCORING
Point Values
Mission 1
Gorf and Droids 50 points
Mission 2
Laser Ship
Kamikaze Invaders
Flying Gorf 100 points
Mission 3
Gorfian Attackers 100 points
Mission 4
Flag Ship 1000 points |
There is no point
value for bombs and missiles destroyed by your laser fire.
FIELD PROMOTION SCHEDULE
Missions
Completed
Rank
1-3
Space Cadet
4-7
Space Captain
8-11
Space Colonel
12-15
Space General
16-19
Space Warrior
20 and up
Space Avenger
Gabriel Industries, a division of CBS Inc., Hagerstown, MD 21740 M8777
The preceding information is provided by AtariGuide.com for reference use only. Use of this information is subject to all applicable copyright laws.