Model CX2661
(c) 1977 ATARI,
INC.
Use your Joystick Controllers with this Atari Game Program. Be sure the Controllers are firmly plugged into the LEFT and RIGHT CONTROLLER jacks at the rear of your ATARI Video Computer System. See your Owner's Manual for details.
NOTE: To prolong
the life of your ATARI Video Computer System and protect the electronic
components, the Console unit should be OFF when inserting or removing a
game program.
CONTROLLER ACTION
Use the Joystick
to make numbers appear on the Blackboard Screen. Push the Joystick forward
to cycle through numbers from 0-9. Push it towards you to make the numbers
appear in decreasing order from 9-0. Use the Joystick Controller to also
move the Answer Line. Move the Joystick to the right and left to move the
Answer Line to the right or left. The red Controller button records your
numbers with the Computer Teacher. Press the button after you have selected
answers to the math problem and after you choose problem numbers.
DIFFICULTY
RIGHT DIFFICULTY
SWITCH
Use this switch
to determine if each round (math problem) will be timed. In "A" position
the player has a time limit to produce an answer. In "B" position, there
is no time limit.
LEFT DIFFICULTY
SWITCH
Use the switch
to determine the time limit for each round (math problem).
Games 1-4: With the Difficulty Switch in the "A" position, you have 12 seconds to record the answer. In "B" position, you have 24 seconds.
Games 5-8: In
"A" position, two digit problems appear with a 24 second time limit. One
digit problems with a 12 second time limit appear when the switch is in
"B" position. (Remember to slide the Right Difficulty Switch to "A" position
first for a timed game.)
SCORING
Each game presents
10 math problems. You score one point for each correct answer. At the end
of each game two numbers flash on the screen: the number of total problems,
10, is in the right hand side, and your score is on the left side.
TABLE PROBLEMS
Each game features a particular type of math problem. After you select the game you want to play, a problem will appear on the Blackboard Screen.
The top number, 7, will be underlined. Push the Joystick forward until you find the number you want to work with. For example, need some practice on additions using number 8? Just follow these two steps:
1. Press the
Joystick forward once until number 8 appears as the underlined top number.
2. Then record
your number 8 with the Computer Teacher by pressing the red Controller
button.
NOTE: You will
find that sometimes there will be less than 10 problems with the top number
you have selected. When this occurs, the game automatically selects problems
from the next number group.
HOW TO RECORD AN ANSWER
Use your Joystick
to show your answer on the screen. Push it forward to cycle through the
consecutive numbers 0-9. Push it towards you to cycle through the numbers
in decreasing order, 9-0. For example, if no number is showing, you can
put number 2 on the Blackboard Screen by:
* Pushing the
Joystick three times - one time for each of the numbers 0, 1 and 2 OR
* Pressing the
Joystick forward as the game cycles to number 3. Then release the Joystick.
After you've selected the kind of problem and number you want to work with, notice the Answer Line below the math problem on the Blackboard Screen.
The line equals space for one digit of your answer. You will find that you can move the Answer Line to the right and left with your Joystick Controller. Just move the Joystick to the right or left.
If your answer
is more than one digit, you will have to move the Answer Line. For example,
in the above problem, the answer is 15. To record your answer:
* Select the
number 5 with your Joystick. It will appear above the present Answer Line.
The last digit of your answer must always appear on this line.
* Move the Answer
Line one digit to the left.
* Select the
Number 1 with the Joystick. The Number 1 wilt appear above the Answer Line.
* Now press
the red Controller button to record your answer, 15.
Some division
problems will have a Remainder. To show the Remainder, move the Answer
Line two digits to the right of the Quotient. Select the Remainder number
with the Joystick. Now record your entire answer by pressing the red Controller
button.
RIGHT OR WRONG?
Musical tunes
announce whether your answer is right or wrong.
* Correct answers
receive a "BEEP" then a melodic tune. The Computer Teacher automatically
presents the next problem.
* Wrong answers
receive a "BEEP" and a melodic tune. But the wrong answer disappears as
the right answer flashes on the Blackboard Screen. The Computer Teacher
automatically presents the next problem.
The game is completed after 10 problems. At the conclusion of the last problem, the total number of problems, 10, and the number correct answers flashes on the Blackboard Screen.
GAME 1 - Addition
Select the top
number you want to work with, then start adding.
GAME 2 - Subtraction
Select the top
number you want to work with, then start subtracting.
GAME 3 - Multiplication
Select the top
number you want to work with, then start multiplying.
GAME 4 - Division
Select the top
number you want to work with, then start dividing.
RANDOM PROBLEMS
Follow the same rules and procedures to tackle Random Problems as you did to solve Table Problems. Random Problems feature addition, subtraction, multiplication and division. The only difference between these games and Games 1 through 4 is the absence of a top number selection. You have no control over the numbers in these problems. For example, after you select a subtraction game, the game presents subtraction problems at random. You begin your answer immediately.
GAME 5 - Addition
The game automatically
presents addition problems at random.
GAME 6 - Subtraction
Get ready for
surprise subtraction problems.
GAME 7 - Multiplication
Practice your
times tables with this game of multiplication.
GAME 8 - Division
Division problems
are selected at random for you to solve.
CO11402-61 Rev.3 Printed in U.S.A.
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