THE SITUATION
You are an Air
Traffic Controller at a busy international airport. Literally thousands
of lives are in your hands every day as you guide giant airliners and small
private aircraft taking off and landing. You try to stay relaxed
under the intense pressure of your job, but you must always be ready for
emergencies.
THE SET-UP
FINAL APPROACH(tm)
is played by one or two players using the joystick controllers. Be
sure the power is off when you insert or remove the FINAL APPROACH cartridge
from your video game system.
THE DIFFICULTY SWITCH
Placing this
switch in the 'B' position will provide the easiest play. It controls
the speed of the aircraft on your radar screen as the game begins; slower
in the 'B' mode, faster in the 'A' mode.
THE GAME SELECT SWITCH
Each time you
depress this switch, you will select a new game variation. The numbers
of the different variations shown on the game menu in this manual will
appear on your video screen at top center, with the number of players on
the right. (See VARIATIONS.)
THE RESET SWITCH
When this switch
is depressed, the game will begin. The variation and player number
will change into a scoreboard, which will reflect the points you have received
landing aircraft.
SCREENS
The first screen
you'll use in controlling air traffic is the Approach Control Radar Screen
(ACR), which will appear when you turn on the power. The ACR screen
shows you all the air traffic in the vicinity of your airport. Use
this screen to control your aircraft for landing. When an aircraft
is aligned with the runway strobes and is on final approach, you must then
switch to the Ground Control Approach (GCA) screen. Use the GCA screen
to bring your aircraft in for a safe landing, monitoring altitude and heading.
THE JOYSTICK CONTROLLER
Hold your joystick
controller so that the red 'FIRE' button is in the upper left corner.
On the ACR screen, moving the joystick will move a small black square known
as the cursor around the screen. To control the movements of an aircraft,
position the cursor directly on the airplane and press the red 'FIRE button.
You will remain in control of the aircraft until you again press the red
'FIRE' button, releasing the cursor from the aircraft. On the GCA
screen, use the joystick to control the altitude and heading of your aircraft
on final approach. Control the altitude of your aircraft by pulling
it towards you to reduce altitude, and pressing it forward to increase
altitude. Heading is controlled by moving the joystick left or right
to keep your aircraft centered on the runway.
GENERAL PLAY
Aircraft will enter your radar screen randomly. There may be up to four aircraft on the screen at one time. When these aircraft appear on the screen, they will not be heading in any fixed direction, so you must take control to steer them in the desired direction. Each aircraft will remain on the last given heading, so you must constantly monitor this heading and change it so that the aircraft are spaced out in a matter in which they can achieve a safe and expeditious landing. The aircraft under your control must remain within the boundaries of your radar screen. If you allow an aircraft to go out of the boundaries, it may reappear at any point on the screen, and you will lose points. You must also insure your passengers' safety by keeping your aircraft spaced adequately. Allowing two or more aircraft to touch will be considered a near-miss, and you will be penalized for a control error (that is, one life).
Your objective in controlling the aircraft on your runway screen is to steer it so that it arrives at the end of the runway strobes heading toward the runway. From this position, the aircraft can make a landing on the runway if it is steered properly. If you do not position the aircraft over the end of the strobes, the aircraft cannot land. Once the aircraft has been positioned to start its approach, you must select the GCA screen to steer the aircraft down the glide slope (which shows the aircraft's altitude) and the localizer (which shows the aircraft's heading).
TO SWITCH from the ACR screen to the GCA screen, you simply move the cursor down to the lower center knob on your console, and press the red 'FIRE' button. A successful landing is accomplished if your aircraft's nose is centered on the glide slope and localizer when arriving at the end of the runway. As soon as the aircraft has touched down on the runway, switch back to the ACR screen simply by pressing the red 'FIRE' button. If the airplane was landed successfully, the aircraft will have already disappeared from the ACR screen, and an additional aircraft will soon appear at an edge of the screen. If a successful landing is not made, the aircraft you attempted to land will continue to be displayed on the ACR screen.
Aircraft under
your control may suddenly start flashing, and emitting a warning tone.
This indicates they have an emergency and must be brought in for an immediate
landing. Other aircraft must be cleared out of the path of the aircraft
with an emergency, and it must be given priority for landing. It
will continue to flash until it has landed.
SCORING
You receive 25
points for each successful landing. For every emergency landing you
receive 50 points if you are able to land the aircraft with an emergency
before any other aircraft. You will lose 5 points every time you
allow an aircraft to wander off the screen. As the score increases,
the speed of the aircraft on the screen increases. You are allowed
four control errors, such as allowing a near-miss or not immediately landing
an aircraft in distress. You will be allowed an additional control
error every 500 points you earn. The number of control errors (lives)
remaining is indicated by the green lights at the top of the screen.
VARIATIONS
The FINAL APPROACH
game variations include one and two-player games. In the one-player
game, the game is concluded when you have made four control errors.
In the two-player game, the game is concluded when you each player has
committed four control errors. Turns alternate on each near-miss
or unsuccessful landing. You may also select whether the maximum
number of aircraft on the screen will be two, three or four. In games
3 and 4, the game play is made even more challenging by the addition of
crosswinds affecting your aircraft on landing. Games 7 and 8 are
particularly easy, designed for small children.
GAME MENU
GAME NUMBER 1 2 3 4 5 6 7 8
NUMBER OF PLAYERS
1 X X
X X
2 X X
X X
MAXIMUM NUMBER
4 X X X X
OF AIRCRAFT
3
X X
2
X X
CROSSWINDS ON YES X X
LANDINGS NO X X X X X X
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