For Use With the Atari Video Computer System and Sears Video Arcade
- For one or two players - For color or black-and-white TV
Plays, sounds and scores like DONKEY KONG arcade game!
COLECO
GAME DESCRIPTION
Donkey Kong the
ape has kidnapped Mario's girlfriend! In this action-packed rescue adventure,
you move Mario through incredible dangers to save her. Your skill and speed
determine your score.
GETTING READY
TO PLAY
* Make sure
the Video Computer System is connected to the TV, and the power supply
is plugged in.
* Be sure that you have plugged the controllers into the jacks at the rear of the Video Computer System
* Insert cartridge
as shown, then turn On/Off switch to ON. (ALWAYS TURN THE ON/OFF SWITCH
TO OFF WHEN INSERTING OR REMOVING A CARTRIDGE)
USING YOUR CONTROLS
1. Left Controller:
Hold it with the red button to your upper left (toward the TV)
2. Control Stick: Push the control stick left or right to make Mario run. Position Mario under or over a ladder and push the Control Stick up or down to make Mario climb
3. Red Button:
Press the Red Button to start each new screen and to make Mario jump to
avoid barrels or fireballs or to grab the hammer. Jumping barrels or fireballs
is easiest when Mario and the barrels are moving toward each other.
HERE'S HOW TO PLAY
STEP 1: Get Started
To start a game
immediately after turning on your Video Computer System, just press the
Red Button on your controller. To play another game, press GAME RESET
To activate
Mario and start action, press the RED Button
STEP 2: Making
it to the Top
When the first
of your three Marios appears on the ramps, try to get him to the top to
save his girlfriend. If Mario is hit by a barrel, he is eliminated. Climb
the unbroken ladders to reach the next ramp! Mario cannot climb broken
ladders
STEP 3: Hammer
Away!
If Mario jumps
up and grabs the hammer, he can face the barrels and hit them for extra
points. But if the hammer misses and the barrel hits Mario, he's eliminated!
And remember - he can't climb ladders with the hammer, and the hammer disappears
in a few seconds
STEP 4: How Time
Flies...
The Score/Bonus
indicator shows your bonus "counting down" Watch out! If it reaches ZERO,
Mario is eliminated!
STEP 5: Success
or failure?
If you make
it to the top of the ramp, the remaining bonus is added to your score and
move on to the rivet screen. But if you fail, Mario is eliminated.
STEP 6: A Riveting
Mission.
Mario must remove
all the rivets to save his girlfriend. To remove a rivet, Mario runs or
jumps over it - and it disappears!
STEPS 7: Playing
with Fire.
Jump over fireballs
for points - or avoid them. (Remember, the fireballs are following Mario
- and they're tricky! Fireballs always stay on the same ramps, but sometimes
jump across the gaps.)
STEP 8: Hurrah!
When you have
removed all the rivets, the game continues to alternate between the two
screens - but the action gets harder as you go! Keep playing until you
run out of Marios.
SCORING
While you control
Mario, the Score/Bonus Indicator shows your bonus
counting down.
Between screens and at game end, your score is displayed.
Starting Bonus
Value (each Screen) 5000 points
Jumping a barrel
or fireball 100 points
Eliminating
a Rivet
100 points
Smashing a barrel
or Fireball 800 points
The player receives three Marios per game
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