DEATH TRAP
A single player
video game for the Atari 2600 Video Computer System and Sears Video Arcade
Intended for
use with the one joystick controller and a color television.
GAME BY: Jim
Jacob
COVER ART: Jim
Talbot
Rules Paste-Up
and Graphics: Jean Baer
Typesetting:
Colonial Composition
Prep Dept. Coordinator:
Elaine Adkins
Printing: Monarch
Services
Any cartridge
which fails will be replaced when returned to:
The Avalon Hill
Video Game Company
4517 Harford
Road, Baltimore, Maryland 21214
As with any video
game, turn off television and game when not in use.
(c)1983
The Avalon Hill Video Game Company
All Printed
Material, Video Game and Audio Visual Display Copyrighted
DEATH TRAP IS
AVALON HILL'S TRADEMARK NAME FOR ITS SPACE SURVIVAL VIDEO GAME
Atari and Atari
2600 Video Computer Systems are trademarks of Atari, Inc. Sears and Sears
Video Arcade are trademarks of Sears Roebuck Co.
DEATH TRAP
INSTRUCTIONS
SCENARIO:
You have just
graduated with honors from Cadet training. Your first mission is
especially important. You must deliver a TOP SECRET diplomatic message
to the Emperor of the Glaxiau Empire - immediately! You proceed to
cross the galaxy via the latest Black Hole acceleration techniques when
your trips is interrupted by a gigantic space ship which intends on ensuring
that the message you carry never reaches the Emperor. You heard of
rumors in school of IT being out there - the reason for so many missing
ships. Your only hope for survival and success in your mission is
to destroy ITs power generators before IT kills you with intelligent plasma
fireballs or disintegrates you with high energy defensive shields.
TO START:
Select either joystick controller by briefly press the fire button. The game level of difficulty will appear in the screen. Choose your level of difficulty by pushing the joystick up or down to display the desired difficulty symbol.
EASY - Slow firing fireballs, small shield segments, repair crew onboard.
NORMAL - Normal firing rate, normal shield segments, repair crew onboard.
HARD - Fast firing rate, normal shield segments, no repair crew.
When ready to begin, push your joystick to the right.
MANEUVERING YOUR
SHIP:
You can maneuver
your ship anytime you are not maneuvering your torpedoes. To move
your ship up, down, left, or right; move the joystick in the corresponding
direction WITH THE FIRE BUTTON UP. Be careful not to maneuver into
a defense shield as this will destroy your ship.
TORPEDO LAUNCHING
AND CONTROL:
Torpedoes (you
have more than enough onboard) can be launched anytime one is visible on
the launching platform (on the top side of your ship) by pressing the fire
button. Only one torpedo may be in flight at any time. To control
a torpedo in flight, move the joystick left or right to steer the torpedo,
or move the joystick up to accelerate the torpedo, WHILE HOLDING THE FIRE
BUTTON DOWN.
GAME PLAY - DEFENSIVE:
The prerequisite
to winning is surviving. IT will fire plasma fireballs at you using
an evil but archaic computer. If you keep moving, the computer will
have trouble locking on to you. However, if you sit still, IT will
be deadly accurate. Your ship starts out at full readiness.
This is indicated by the six ship symbols displayed. When no ship
symbols appear, you cannot survive another hit. If you have a repair
crew onboard (determined by level of difficulty when you start the game),
they can effect repairs and improve your level of readiness one level every
20 seconds PROVIDED YOU DO NOT RECEIVE ANY ADDITIONAL DAMAGE. The
ship symbols will reflect any improvement in your state of readiness due
to completed repairs. (As an additional aid, your ship color will
change as your level of readiness changes.) The shields generated
by IT are higher in energy than your ship can withstand. Only your
small, hisen-housel coated torpedoes can successfully pass through the
defense shields, but even they cannot penetrate the moving shield blocks.
Do not attempt to maneuver your ship through a shield. Unfortunately
for you, none of the shields protect YOU from ITs fireballs.
GAME PLAY - OFFENSIVE:
Your only method of long term survival is to destroy ITs power generators. The yellow indicator at the top of thee screen reflects the status of the power stations. Each power station contains the power generation reactor (white swirling section) and an offensive station (red gun). Damage can be inflicted by hitting the red gun with your torpedo. As damage is inflicted it is indicated on the top of the screen by movement of the yellow bar on the side that was hit. The left and right power stations are also the shield block generators. Whenever they are hit, they will form a block of moving shield directly below them. The right station controls the build up of SHIELD B and the left station controls the build up of SHIELD A. Your torpedoes cannot damage or penetrate these moving blocks. Your torpedoes cannot damage ITs hull.
Whenever you
have not inflicted damage for a period of 15 seconds, IT accumulates sufficient
energy to lower SHIELD C (directly above you) reducing your maneuvering
room. When you have destroyed both the left and right power stations,
a central power station will appear. Once damage is inflicted on
the central station, defensive SHIELD D (below you) will steadily close
in on you. This gives you a limited amount of time to finish off
IT before IT finishes off you.
STARTING OVER:
The game may
be restarted at any time by pressing the RESET button. At
the end if each
game, pressing the fire button once will start a new game.
SCORING:
You start the game with zero points. Points may be added or subtracted but your score will not be allowed to go negative. Points are added for your condition of readiness, damage you inflict on IT, and bonus points for destroying each of the 3 power stations.
Readiness - Every few seconds, up to 6 points are added based on your level of readiness. Readiness points are determined by the number of small ships beneath your score.
Damage - Ten times the total number of hits on ITs power stations are added. (First hit = + 10 points, Fifteenth hit = + 150 points).
Bonus points - Totally destroying left or right power stations= + 2000 points. Center station= + 5000 points.
Penalty - You
lose 90 points every time IT is able to lower SHIELD C.
GAME DESIGNER NOTE:
The moving block in the defensive shields are generated directly below the left and right red guns. Careful timing will allow you to create new blocks on top of existing blocks. This will reduced the amount of interference between you and the guns, and is especially helpful in destroying the central power station when time is limited.
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