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(c) 1983 ATARI,
INC. ALL RIGHTS RESERVED
TABLE OF CONTENTS
1. NEWS FLASH!.............1
2. GAME PLAY...............2
3. USING THE
CONTROLLER....4
4. CONSOLE CONTROLS........5
5. GAME VARIATIONS.........6
6. SCORING.................6
7. HELPFUL HINTS...........7
8. GAME SELECT
MATRIX......8
1. NEWS FLASH!
VIDEO TIMES
HOME EDITION
25 CENTS
CLIMBER COURTS CATASTROPHE
(VIDEO CENTRAL). Police have reported an agile daredevil, nicknamed "Crazy Climber" by residents, trying to scale the tallest building in the city. Witnesses, some of whom have been taken to the hospital with kinks in their necks, say that the climber has been barraged with flower pots, buckets of water, and baskets of fruit by a madman known only as the "Mad Doctor." Residents of the building have complained of the disturbance.
"It's impossible to get any sleep around here," said one red-eyed resident. "Flower pots keep breaking against the side of the building, a lunatic keeps climbing past my living room window, and to make matters worse - a crazy bird keeps flapping back and forth outside. I am going batty!"
According to highly placed city officials, the Crazy Climber has vowed to reach the top of the building against all odds. Officials, who have since inspected the building, have discovered loose hinges on many of the windows, causing them to close on the climber's fingers. "These buildings weren't built for climbing," said one city building inspector.
Police have blocked off the street and a 24-hour watch on the climber has been posted. A helicopter is waiting at the top of the building to pick up Crazy Climber - if he makes it.
Keep reading
for late-breaking details. Now, back to your regularly scheduled game play.
2. GAME PLAY
Win at CRAZY CLIMBER by climbing to the tops of four skyscrapers, while avoiding enemies and objects that can knock you off the side of the building. You can climb up, right, or left, but not down on the rows of windows. The faster and farther you climb, the more points you score. But watch out! If a window closes on your hands, or if a falling object hits you while climbing, you'll fall back to the street below.
You'll start the game with five climbers; each time one falls, another appears at the spot where the last climber fell. The last three climbers are shown at the top center of your screen.
Each skyscraper is progressively more difficult to climb. Windows open and close faster, more obstacles are placed in your path, and your enemies are more unrelenting in their attacks.
You'll need sharp eyes and quick reflexes to make it past all the obstacles placed in your path. The obstacles you'll encounter are:
WINDOWS
These are an
ever-present danger to you. You can climb past a window if it is even slightly
open, but if it closes shut on both your hands, you'll fall. If a window
closes on only one of your hands, you're safe - but only if you stay still.
If you try to climb up or sideways, you'll lose your grip and fall.
MAD DOCTOR
An arch fiend
with a weird sense of humor, the Mad Doctor smiles down at you while throwing
a bizarre assortment of missiles. He has three to choose from - a flowerpot,
a basket of fruit, and a bucket of water. If any of these hit you while
you're climbing from one window to another, you'll fall. If you have both
hands firmly planted on a ledge, however, you'll be safe. The obstacle
will simply bounce off your head. Whether you fall or not, you'll lose
100 bonus points each time you're hit by one of the Mad Doctor's deadly
toys.
CONDOR
Get ready for
the biggest bird you've ever seen! This snow-white condor will divebomb
you with gigantic eggs. If your arms are straight and firmly planted on
a ledge, the egg will simply break and splatter into the air. If you are
climbing to another window, however, it will knock you off the ledge. You
will lose 100 points if an egg touches you, so avoid them if you can.
GIRDERS
A shower of
steel girders greets you as you climb some of the buildings . Nothing can
stop a girder from sweeping you off the side of a building - avoid them
at all costs. If a girder touches you, you'll not only fall, but you'll
also lose 100 bonus points.
ELECTRIC SIGN
An electric
sign sometimes appears where a building narrows down to two rows of windows.
A flopping live wire hangs off the side of the sign. As you climb past,
the wire will shock you. For each electric shock you receive, you lose
100 bonus points; 11 shocks and you'll fall off the building. Try to climb
past the sign as fast as you can.
REACHING THE
TOP
Each time you
reach the top of a building, a helicopter appears and will take you to
a new building. Hurry! You only have 30 seconds to grab the runner of the
helicopter. Your bonus points tick off while the helicopter is searching
for you, so the faster you grab the runner, the more bonus points you'll
keep. After you've reached the top of Building 4, you'll be transported
back to Building 1. Keep climbing! You'll continue to score points until
you use all your climbers.
3. USING THE CONTROLLERS
Use your Joystick Controller with this ATARI Game Program cartridge. Be sure the controller cables are firmly plugged into the jacks at the back of your ATARI 2600 Video Computer System game. Hold your Joystick with the red button to your upper left, toward the television screen. (See your Owner's Manual for further details.)
STARTING THE GAME
Select the game variation you want to play by using the GAME SELECT switch on your console, or by pulling back on your left Joystick. You can start the game two different ways. Press the GAME RESET switch on you console, or press the red button on your left controller. The Crazy Climber theme will then play; when it's over, you'll be ready to go!
MOVING YOUR CLIMBER
Climbing up a building requires a two-part movement: First push the Joystick forward to move the climber's arms up; then pull the Joystick back to move the climber up to a new ledge. To climb quickly, move the Joystick back and forth, using a rocking motion.
To move your
climber sideways, push the Joystick either left or right. Your climber
will scurry across the building in the same direction you move your Joystick.
However, you can only move your climber sideways when his arms are straight.
If your climber is in a crouched position, you must straighten his arms
out before he can move right or left.
4. CONSOLE CONTROLS
GAME RESET SWITCH
Press GAME RESET
to start the game, or to restart the game in the middle of game play. The
Crazy Climber theme will play; when it stops you can move your climber.
Good luck!
GAME SELECT SWITCH
Use GAME SELECT
to pick the game variation you would like to play. The game variation appears
at the upper left of your screen. Continue pressing the switch to cycle
through the game variations. Pulling back on the left Joystick has the
same function as pressing the GAME SELECT switch.
TV TYPE SWITCH
Set this switch
to COLOR if you're playing on a color TV. Set it to B-W to play the game
on a black and white TV.
DIFFICULTY SWITCHES
If you set your
DIFFICULTY SWITCH to the A position, your climber moves slowly and will
have a hard time grasping ledges. If you set your difficulty switch to
the B position, your climber moves faster. The LEFT DIFFICULTY switch affects
the climber controlled by the left Joystick; the RIGHT DIDDICULTY switch
affects the climber controlled by the right Joystick.
5. GAME VARIATIONS
CRAZY CLIMBER contains ten different game variations. Five of the variations are one-player games, the other five are two player games.
You have the option of starting a game on one of four different buildings. Use the Building 1 variation to start climbing on Building 1, the Building 2 variation to start climbing on Building 2, and so on.
Use the NOVICE
variations to learn how to play CRAZY CLIMBER. In the NOVICE mode you cannot
fall off a building unless a window shuts on your hands, or unless an electric
sign shocks you more than eleven times. Your always start climbing on the
Building 1 in the NOVICE game variations. (See Section 7 - GAME SELECT
MATRIX, for a quick reference to game variations.)
6. SCORING
You score pints in CRAZY CLIMBER two ways: by earning climbing points for each row of windows you climb up; and by earning bonus points when you reach the top of each skyscraper.
The value of your climbing points depends on the building you climb:
Building 1
100 points/row
Building 2
200 points/row
Building 3
300 points/row
Building 4
400 points/row
Bonus points
are like a timer - they measure the speed at which you climb a building.
When you start climbing a new building, the maximum number of bonus points
appears on the screen, above your score (see Figure 4). For every ten
seconds you
climb, your bonus points decreases by 100 points. When you reach the top,
you must grab the helicopter within 30 seconds, or you'll lose all your
bonus points. You should grab the helicopter as fast as possible, since
your bonus points continue to decrease until you touch the helicopter runner.
The maximum value of your bonus points also depends on which building you are on:
Building 1
100,000 points
Building 2
200,000 points
Building 3
300,000 points
Building 4
400,000 points
7. HELPFUL HINTS
* Climb as fast as possible to score maximum bonus points.
* Climb past closing windows quickly. Rmember that you can safely climb past any window as longs as it doesn't close completely on your hands. Don't wait for a window to close - climb past it.
* Foil the Mad Doctor by climbing between two rows of windows. His missiles will whiz harmlessly past your head.
* Try to predict
where the helicopter will dip down to pick you up. Then move to the best
place - fast!
8. GAME SELECT
MATRIX
C01974183 REV.1 2683 (c)1983 ATARI, INC. ALL RIGHTS RESERVED Printed in U.S.A.
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