Model CX2642
ATARI, INC.,
Consumer Division
1195 Borregas
Ave., Sunnyvale, CA 94086
(c)1978 ATARI,
INC. C011402-42
Use the Keyboard Controller with this Game Program. Be sure to plug the Controller cables firmly into the Video Computer System jacks.
NOTE: To prolong
the life of your Atari Video Computer System and to protect the electronic
components, the Console should be OFF when inserting or removing a game
program.
HOW TO PLAY
There are two versions of HUNT & SCORE
* 16-square matrix
* 30-square
matrix
Each game version
is played the same. The only difference is the number of matrix squares.
Behind each numbered square is an object. Each player takes a turn by choosing
two matrix squares. When a player chooses a square, an object is revealed.
If the two squares' objects are identical, the player scores one point.
HUNT & SCORE
OBJECTS
LADY BUG
BUTTERFLY
RANGER
CRAB
TELEVISION
BELL
FLYING SAUCER
DEER
AUTOMOBILE
CASTLE
BUNNY
LLAMA
SEAGULLS
SAILBOAT
TABLE AND CHAIRS
When you choose
two squares with identical objects behind them:
* A sound signifying
a Correct answer occurs
* The two squares
disappear from the matrix
* You score
one point (If the Difficulty is in "B" position, a player scores two points
each time a correct match is made).
* You receive
another turn.
When you select
two squares whose objects are not identical:
* A sound signifying
an Incorrect answer occurs
* The two objects
disappear and the numbers reappear on the square
* In two-player
games, the other player makes a selection
* In one-player
games, the computer scores one point and you select another two squares
WILD CARDS
Some games will
feature a wild card behind two of the matrix squares. A wild card automatically
matches any object, scoring one point for the player who selects it.
SCORING
In all HUNT & SCORE games, you score one point for each pair of matrix squares you select with identical objects behind them. NOTE: When the difficulty is in the "B" position, you score two points for each match.
* In one-player games your score appears on the left side of the screen. The number of incorrect selections appears in the upper right corner of the screen.
* In two-player
games, the left Keyboard Controller player's score appears in the upper
left corner of the screen; the right controller player's score appears
in the upper right corner.
KEYBOARD CONTROLLER
Each player uses a Keyboard Controller to make selections. In two-player games, the left controller player begins the game. In one-player games use the left controller. A number flashes on each matrix square. Behind each square is an object. To select a matrix square:
* Press the number of the matrix square on the Keyboard Controller. The number you press will appear at the top of the screen.
* After you press the Keyboard number, enter it into the computer by pressing the ENTER (#) button on the keyboard. The object behind the square is revealed.
NOTE: If you
press the wrong Keyboard number by mistake:
Immediately
press the correct number you want, then enter it into the computer OR press
the ERASE (*) button and then the correct number.
If you are playing
with 30 matrix squares, the computer will not accept any number from the
Keyboard over 30. In games with 16 squares, note that the computer will
not accept any number entries over 16.
HANDICAP
Slide the Difficulty
switch to the "B" position and the player receives two points for each
correct match. In the "A" position, the player scores one point for an
identical pair of objects.
HUNT & SCORE
Use your Keyboard
Controller with this Game Program. Be sure the controllers are firmly connected
to your Video Computer System.
16-SQ | 30-SQ
Game Number
1 2 3 4 | 5 6 7 8
Number of Players
2 1 2 1 | 2 1 2 1
Wild Card
X X | X X
PRINTED IN USA
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