ATARI, INC.,
Consumer Division
1195 Borregas
Ave., Sunnyvale, CA 94086
(c) 1977 ATARI,
INC. C011402-01
CONTROLLER ACTION
Use the Joystick Controllers with this Game Program.
Hold the Controller with the red button to your upper left towards the TV screen.
For all Tank games, move your Joystick as shown in Fig. A. To move forward, push the Joystick forward. To turn right, push the Joystick to the right. To move left, push the Joystick to the left. The back positions have no effect on your Tank.
To control your Bi-Plane for those games, see Fig. B. Control the speed by moving your Joystick from the left (slowest) to the right (fastest). To dive, move the Joystick forward, to climb, move it back.
In Jet-Fighter games, the speed of your Jet is controlled by moving your Joystick from the forward position (fastest) to the back position (slowest). Right and left turns are controlled by moving your Joystick from left to right.
As a rule of
thumb, game action for Tank and Jet-Fighter games is viewed from the top.
Bi-Plane game action is viewed from the side. All games end after 2 minutes,
16 seconds.
MISSILE ACTION
Fire your missile by pushing the red button on your Joystick Controller.
In those games where the Missile Action is described as "Straight," the missile travels in a straight line (Fig. D). "Machine Gun" missiles are rapid fire "Straight Missiles."
In "Guided" missiles games, the missile can be turned to follow your opponent by moving the Joystick to right or left after firing (Fig. E).
For TANK-PONG
games only, the missile will bounce off the walls and barriers as shown
in Fig. F.
DIFFICULTY
The Player using
the "A" Difficulty in all games will have a shorter range missile than
the player using the "B" Difficulty position on the Video Computer System
console. Additionally, in the Bi-Plane and Jet-Fighter games, the player
in Position "A" will fly slower than Position "B."
TANK GAMES
The object of
TANK is to hit your opponent as many times as you
can before the
game ends. You score one point for each hit.
Game No.
1. Open
Field (Fig. G) Guided Missile (Fig. E)
2. Easy
Maze (Fig. H) Guided Missile (Fig. E)
3. Easy
Maze (Fig. H) Straight Missile (Fig. D)
4. Complex
Maze (Fig. I) Guided Missile (Fig. E)
5. Complex
Maze (Fig. I) Straight Missile (Fig. D)
TANK-PONG GAMES
TANK-PONG is a unique series of games from Atari. The missile will bounce off the walls and barriers of the playfield. In the "Direct Hit" games, you score by hitting your opponent either head on, or by bouncing your missile. In "Billiard Hit," your missile must bounce at least once before hitting your opponent to score. If, after firing, your own missile hits your tank, it will not score against you.
Game No.
6. Easy
Maze (Fig. H) Direct Hit or Billiard (Fig. F)
7. Complex
Maze (Fig. I) Direct Hit or Billiard (Fig. F)
8. Open
Field (Fig. G) Billiard Hit (Fig. F)
9. Easy
Maze (Fig. H) Billiard Hit (Fig. F)
INVISIBLE TANK GAMES
You and your opponent are invisible to each other, except when a missile is fired or when a hit is made. In addition, the tanks become visible whenever they bump into a wall or barrier.
Game No.
10. Open
Field (Fig. G) Guided Missiles (Fig. E)
11. Easy
Maze (Fig. H) Guided Missiles (Fig. E)
INVISIBLE TANK-PONG GAMES
These games combine
the invisible play feature with the missile
action of TANK-PONG.
Game No.
12. Easy
Maze (Fig. H) Direct or Billiard (Fig. F)
13. Open
Field (Fig. G) Billiard Hit (Fig. F)
14. Easy
Maze (Fig. H) Billiard Hit (Fig. F)
The Bi-Plane
and Jet-Fighter games play on the two playfields shown at the right. In
Figure K, the cloud formations can be used to "Hide" from your opponent.
However, a hit can be scored when hiding in a cloud.
BI-PLANE GAMES
Become the "Scourge of the Skies!" Defeat the Red Baron once and for all...
Game No.
15. Clouds
(Fig. K) Guided Missiles (Fig. E)
16. Clouds
(Fig. K) Straight Missiles (Fig. D)
17. Clouds
(Fig. K) Machine Guns (Fig. D)
18. Open
Skies (Fig. J) Machine Guns (Fig. D)
Feel you need help? Play 2 against 2 or 1 Bomber against 3 Bi-Planes. You Bi-Planes always fly in formation, and each Bi-Plane in your group will shoot simultaneously when you push the firing button.
Game No.
19. 2
vs. 2 Open (Fig. J) Guided (Fig. E)
20. 1
vs. 3 Open (Fig. J) Straight (Fig. D)
JET-FIGHTER GAMES
Just how good a Jet Jockey are you? Here's a chance to find out.
Game No.
21. Clouds
(Fig. K) Guided Missiles (Fig. E)
22. Clouds
(Fig. K) Straight Missiles (Fig. D)
23. Open
Skies (Fig. J) Guided Missiles (Fig. E)
24. Open
Skies (Fig. J) Straight Missiles (Fig. D)
If you are super-good, here are some variations to try. The jets fly in formation and shoot at the same time when you push the firing button.
Game No.
25. 2
vs. 2 Clouds (Fig. K) Guided (Fig. E)
26. 1
vs. 3 Open (Fig. J) Guided (Fig. E)
27. 2
vs. 2 Open (Fig. J) Straight (Fig. D)
O1 combat
Game No.
Open Field
| Straight Missiles | Easy Maze
| | Guided Missiles | | Complex Maze
| | | Machine Guns | | |
Clouds
| | | | Direct Hit | | |
|
| | | | | Billiard | | |
|
| | | | | | Hit |
| | |
| | | | | |
| | | |
| | | | | |
| | | |
TANK
1 - X - - -
X - - -
2 - X - - -
- X - -
3 X - - - -
- X - -
4 - X - - -
- - X -
5 X - - - -
- - X -
--------------------------------------------------
TANK-PONG
6 - - - X X
- X - -
7 - - - X X
- - X -
8 - - - - X
X - - -
9 - - - - X
- X - -
--------------------------------------------------
INVISIBLE TANK
10 - X - - -
X - - -
11 - X - - -
- X - -
--------------------------------------------------
INVISIBLE
12 - - - X X
- X - -
TANK-PONG
13 - - - - X
X - - -
14 - - - - X
- X - -
--------------------------------------------------
BI-PLANE
15 - X - - -
- - - X
16 X - - - -
- - - X
17 - - X - -
- - - X
18 - - X - -
X - - -
2 vs. 2 19 - X - - -
X - - -
1 vs. 3 20 X - - - -
X - - -
--------------------------------------------------
JET
21 - X - - -
- - - X
22 X - - - -
- - - X
23 - X - - -
X - - -
24 X - - - -
X - - -
2 vs. 2 25 - X - - -
- - - X
1 vs. 3 26 - X - - -
X - - -
2 vs. 2 27 X - - - -
X - - -
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