Game Instructions
20th Century
Fox
Games of the
Century
TO SET UP:
Set up your video
computer system and left joystick controller as instructed in your game
system owner's manual. Move the Color/B-W lever to the correct setting.
Turn the power OFF. Insert the game cartridge and then turn the power
ON. Use the Game Select lever and difficulty switches to choose a
play level. Press the Game Reset lever or the joystick button to
begin your life of crime.
THE OBJECTIVE:
Your goal is
to rob as many Banks as possible before running out of Getaway Cars.
Disabling Cop Cars with dynamite increases your score and causes more banks
to appear in the town. Running into Cop Cars or accidentally dynamiting
your own car will abruptly halt your little joy ride.
THE CONTROLS:
Tilt the joystick
forward, backward, left and right to drive your Getaway Car through the
city streets. To rob Banks, simply run over them. Press the
button on the joystick to release a stick of dynamite from the tailpipe
of your car.
CARS:
The number of
spare Getaway Cars is shown in the upper right portion of the screen.
You start the game with four spare cars, and lose one every time you run
out of gas, crash into a Cop Car, or blow yourself up. If you rob
nine or more Banks in a town, a bonus Getaway Car will be awarded when
you go on to the next city. The game will end if you use up all of
your spare cars.
FUEL:
The gas tank at the top left of the screen shows the amount of fuel remaining. The higher the red level, the more gas you have left. Fuel is consumed by time and by using dynamite. If you run out of gas, you lose a Getaway Car.
The bar on the
right side of the gas tank shows the level to which your tank can be refilled
WHEN YOU LEAVE TOWN. If the pointer is white, the amount of gas in
the tank will be refilled to the height of the bar. If the pointer
is red, the gas level in the tank will remain the same. Robbing nine
or more banks in a town will enable you to refill the entire tank.
ROBBING BANKS/USING DYNAMITE:
Drive through
the city streets until you reach a Bank and then run over the Bank to rob
it. After each robbery, one Cop Car will appear and start to chase
you. There can be up to three Cop Cars in a town at one time.
One Bank will appear for each Cop Car disabled. To stop a Cop, first
let one of them get close behind you and then drop a stick of dynamite
out of your tail pipe. (It may take a few tries to get your drop
time down just right.)
PASSAGEWAYS/LEAVING TOWN:
Three of the passageways located at the edges of the screen, are "wrap-around" passageways. For example, if you exit through the lower left passageway, your car will reappear in the lower right passageway and vice versa. The UPPER RIGHT passageway leads to the next town.
It is impossible
to go back once you have left a city, so get as much money and potential
gas as you can before leaving. You may be forced to leave town before
hitting all of the Banks if you are running out of gas. Your Getaway
Car will flash to indicate when your gas tank is low so you can get out
in time.
SCORING:
Money received for robbing Banks and disabling Cop Cars is shown for a short time on the screen where the Bank or Cop Car was located. The total amount of money you have earned is displayed at the bottom of the screen. Bonus cash is awarded when you leave a town after robbing nine or more Banks.
Bank Values:
First Bank =
$10.00
Second Bank
= $20.00
Third Bank =
$30.00
Fourth Bank
= $40.00
Fifth Bank =
$50.00
Sixth Bank =
$60.00
Seventh Bank
= $70.00
Eighth Bank
= $80.00
Ninth Bank =
$90.00
Cop Car Values:
One Cop Car
in pursuit = $10.00
Two Cop Cars
in pursuit = $30.00
Three Cop Cars
in pursuit = $50.00
Bonus Points
for Level 1:
Bankersfield
= $93.00
Silver Dollar
= $186.00
Flat Broke =
$279.00
Heistown = $372.00
Add $372.00 per
level to these values for the other seven levels.
PLAY LEVELS/DIFFICULTY SWITCHES:
Each of the eight play levels contains four towns. After leaving the fourth town, you will automatically be advanced to the next level of play. As the levels get higher, the pursuit gets faster. This causes your Getaway Car to burn fuel at a faster rate, allowing you less time to rob Banks. Use the Game Select level to start a new game at a different play level.
LEFT DIFFICULTY
SWITCH A: The cops are smart and will always find you.
LEFT DIFFICULTY
SWITCH B: The cops are not as smart and go in a more set pattern.
RIGHT DIFFICULTY
SWITCH A: Banks appear in a random order.
RIGHT DIFFICULTY
SWITCH B: Banks appear in a set order.
HINTS FROM BILL
ASPROMONTE:
The wrap-around
passageways are the best way to ditch cops. Also, Cop Cars are not
allowed to make U-turns. This means that you can follow them about
the town without risking a head-on collision.
QUICKEST CROOKS:
Name
Level Score
________ ________
________
________ ________
________
________ ________
________
________ ________
________
A game by Bill
Asporomonte
(c)1983 Fox
Video Games, Inc.
All rights reserved.
Fox Video Games,
Inc., 4701 Patrick Henry Drive, Bldg. 9, Santa Clara,CA 95050
PRINTED IN TAIWAN
82-FOX-2065
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