M NETWORK
ARMOR AMBUSH
INSTRUCTIONS
(For two players)

The object of the game is to knock out enemy tanks, while avoiding hits on your tanks. You ambush the enemy, swing into position and FIRE! 3 hits and your opponent's tank blows up. Each round in the battle takes place on a different battlefield!. At the start both players have 25 tanks. Game's up when either player loses all 25!

For Your Atari* Video Game System

(c)Mattel, Inc. 1982. Hawthorne, CA 90250. PRINTED IN U.S.A. All
Rights Reserved.
*ATARI is a trademark of ATARI INC.
 

THE GAME

You and your opponent are rival tank commanders! You each have two tanks per round, with a total of 25 in the game. Switch command from tank to tank. Keep your opponent on the run. (Remember that your other tank is vulnerable while you are fighting the second tank!) The battlefields you fight over will change again and again.  Trees, buildings, water hazards--will all be in different positions every new round (after either player has lost both tanks to enemy fire!) Battle goes on until one side has lost all 25 tanks.
 

THE CONTROLLERS

Use your joystick controllers with this game.  Be sure the controller cables are securely plugged into the back of your game console. Each player holds the controller so that the red FIRING BUTTON is to the UPPER LEFT.

Push Joystick FORWARD to move tank forward.
Push Joystick RIGHT to turn tank CLOCKWISE.
Push Joystick LEFT to turn tank COUNTER-CLOCKWISE.
Push Joystick BACK to SWITCH COMMANDS, fight your 2ND TANK.

IMPORTANT: Tanks WILL NOT BACK UP. They will merely slide around buildings and continue in a forward direction. To reverse direction, you must MOVE in a CIRCLE. (Push joystick RIGHT or LEFT.)

MANEUVER FOR FIRING POSITION!

Swing your tank around until your gun barrel points directly at the enemy tank. Move within RANGE. (Very long shots will NOT reach.)

PRESS FIRING BUTTON! ADJUST FOR RECOIL!

Every time you fire, your own tank will recoil, knocking your aim off target. Maneuver for the next shot. Line up your gun barrel AGAIN! (Watch the path of your shots--dots crossing the screen.)
 

DIFFICULTY SWITCHES

Only the LEFT Difficulty Switch makes any difference in game play.  In "B" position your shots DO NOT bounce (ricochet) off buildings, trees, etc. In "B" position, a miss is just a miss.

In "A" position, shots DO bounce off. They MIGHT even boomerang right back and KNOCK OUT YOUR OWN TANK! In "A" position, you'll have to be careful of your shots. A miss and an unlucky rebound could be trouble.
 

LET'S START THE ACTION!

1. Depress RESET button.

2. Bring up BATTLE MAP. Either player pushes red button to select map

3. Both players WORK JOYSTICK maneuver tanks, aim and FIRE! (Press red FIRING BUTTON.)

To bring up NEW MAP, after one player has lost both tanks, push RED BUTTON down. New map and 4 new tanks will appear.  Begin next round.
 

WINNING TIPS

1. WATCH YOUR TERRAIN. Tanks move FAST on roads. SLOWER through trees.  SLOWEST through a water hazard. (Tanks will NOT go through BUILDINGS.  Nor can you shoot through them!)

2. PRACTICE YOUR AIM. Use gun barrel for sighting BEFORE you shoot.  Remember, enemy tanks will not stand still. Adjust your aim. (Watch the DOTS... the path of your shots.)

3. ADJUST FOR RECOIL. Your own tank will change direction every time you shoot. Hits on the enemy's tanks will also cause them to change direction.

4. PRACTICE COORDINATING the JOYSTICK with the FIRE BUTTON. (Remember: your tank will not turn like a swivel-hip halfback. It will turn in stages, deliberately. In other words, a tank will move like a tank!)

5. SWITCH TANKS and cross up the other player! If things are getting a little too hot, pull back on the JOYSTICK and fight with your OTHER tank.

6. GET IN THE FIRST HIT. Get the jump! Get into position FIRST. Start shooting FIRST. Surprise is a great ally!

IMPORTANT: Be sure to turn your game unit off when not in use.
 

MATTEL ELECTRONICS


The preceding information is provided by AtariGuide.com for reference use only.  Use of this information is subject to all applicable copyright laws.