UFO
The object of
the game is to destroy aircraft and tanks before they get your spaceship.
1 player
16 game levels:
The difficulty increases at each level.
The fire button
activates the spaceship and fires shots. Move the joystick forward or back
to move the spaceship up or down.
Scoring: 20
points for house, 25 for balloon, 50 for helicopter, 100 for tank or plane
Flag Capture
The object of
this game is to find the square that contains the flag.
1-2 players
In games 1-4,
two players compete to see who can capture 15 flags first. In games 5-7,
two players compete to see who captures the most flags in 75 seconds. In
games 8-10, one player competes against the clock.
Use the joystick
to move across the squares. Push the fire button to see if a square contains
the flag, hints to the flag's location (an arrow directing you to the flag
or a number indicating how many squares away the flag is), or a bomb that
returns you to the first square.
Human Cannonball
The object of
the game is to shoot the person out of the cannon and into the water tower.
1-2 players
The joystick
controls the cannon angle and position and the speed of the Human Cannonball,
depending upon the game. Push the fire button to shoot the Human Cannonball
out of the cannon.
In games 1-4,
the water tower can be moved after the Cannonball is shot from the cannon.
In games 1-3 and 5-7, the angle of the cannon can be controlled by the
joystick. In games 3 and 7, the speed of the Cannonball can be controlled
by the joystick. In games 4 and 8, the cannon position can be controlled
by the joystick. In games 5 and 8, a moving window appears in front of
the water tower; the idea is to shoot the Cannonball through the window.
Scoring: In
one-player games, you score 1 point for each successful shot. The computer
scores 1 point against you for each miss. In two-player games, each player
scores 1 point for each successful shot.
Reversi
The object of
this game is to capture as many of the 64 squares as you can. You need
to outflank your opponent by capturing a square on both sides of your opponent's
square or row of squares. When you do this, your opponent's squares will
change to your color (white or black).
1-2 players
In games 1-3,
one player challenges the computer. (The computer's skill increases with
each level.) In game 4, two players oppose each other.
The joystick
controls the position of the cursor. Push the fire button to take a square.
Scoring: You
get 1 point for each square you capture. You lose 1 point for each of your
squares your opponent captures.
Checkers
The object of
this game is to capture your opponent's checkers.
1-2 players
Press the fire
button to select the piece you want to move. Use the joystick to move the
piece to the desired square, and then press the fire button again.
Scoring: The
first player to capture all the other's checkers wins.
Slot Racers
The object of
this game is to maneuver through the course and shoot your opponent.
2 players
9 game levels:
The difficulty increases with each level.
Use the joystick
to maneuver through the course. Press the fire button to shoot.
Scoring: 1 point
for each hit
Blackjack
In this game,
players compete against the computer dealer to get 21. The rules are the
same as in a regular game of Blackjack.
1-3 players
Use the paddle
controller to place your bet and to indicate whether you want to stay,
double your bet, or take a hit. When a question mark appears below your
total number of chips, place your bet by turning the controller knob to
the number of chips you wish to bet and pressing the button. After the
cards have been dealt, turn the knob to the action you want to take. If
you choose HIT, press the button for each card you want. Turn the knob
to STAY when you don't want any more cards.
Points: Number
cards = face value; J, 0, K = 10 points; A = 1 or 11 points
You win when
your hand is equal to more points than the dealer's without exceeding 21
points, when the dealer busts (exceeds 21 points), or when you score a
Blackjack (an ace and a face card or a 10).
Fishing
The object of
this game is to catch the crabs without letting the shark get them.
1-2 players
Use the joystick
to move the fishing line to catch the crabs and avoid the shark.
Scoring: 6 points
for crabs caught at the bottom, 4 points for crabs in the middle, and 2
points for crabs near the top
Freeway Rabbit
The object of
this game is to get the rabbit across the freeway without being hit by
a car.
1-2 players
8 game levels:
The difficulty increases with each level.
Use the joystick
to control the rabbit's movement. Move the joystick up or down to move
the rabbit forward or back across the freeway lanes. Move the joystick
left or right to make the rabbit stand still to avoid oncoming cars.
Scoring: 1 point
for each time a rabbit makes it safely to the other side of the freeway
Space War
The object of
the game is to hit your opponent's spaceship with missiles.
2 players
Use the joystick
to control the position of your spaceship. Press the fire button to shoot.
Games 1, 2,
4, and 6 have the galaxy boundary feature; your spaceship will bounce off
the playfield's boundaries. In games 3, 5, and 7, when your spaceship moves
off the edge of the boundary, it will go into warp drive and reappear on
the opposite side. In games 4 and 5, you have to fight the sun's gravity
to keep your spaceship from exploding. In games 2-7, you can make your
spaceship go in and out of hyperspace by pulling the joystick toward you;
the ship will become invisible, but you won't be able to fire missiles.
In games 6 and 7, you can return to your starbase to refuel and resupply
your missiles.
Scoring: 1 point
when your opponent's spaceship explodes
Fun with Numbers
This game presents
addition, subtraction, multiplication, and division problems.
1 player
Games 1 and
5 present addition problems; 2 and 6, subtraction; 3 and 7, multiplication;
and 4 and 8, division.
Move the joystick
forward to cycle through numbers 0-9. Move the joystick back to cycle from
9-0. Move the joystick left or right to move the answer line. Press the
fire button to record your answer. Musical tunes indicate whether your
answer is right or wrong.
Scoring: 1 point
for each correct answer
Golf
This game is
based on a traditional golf game. The object is to hit the ball into the
cup on each hole,
using as few
strokes as possible.
1-2 players
Use the joystick
to move the player around the course and. to position the club for the
swing. The club always points toward the ball. Press the fire button to
begin the backswing. The longer you hold the button down, the farther the
ball will travel when hit. Release the button to hit the ball. In
two-player games, the left player starts and plays the entire hole. Then
the right player plays the same hole.
Scoring: 1 point
for each stroke. The object is to complete the course with as few points
as possible. (Par for the course is 36.)
3D Tic-Tac-Toe
This game is
a three-dimensional version of Tic-Tac-Toe. The object is to capture
four consecutive squares.
1-2 players
Select games
1-8 for one player and game 9 for two players.
Use the joystick
to move your mark. Push the fire button to place the mark on a square.
Scoring: The
winner is the first player to get four squares in a row.
Surround
The object of
this game is to outmaneuver your opponent.
1-2 players
Use the joystick
to control the direction of your tracks. In games with the Erase feature,
press the fire button to hide your tracks temporarily.
Games 2 and
4 are for 1 player. The other games are for two players. In games 3, 4,
6, 7, and 9-12, the speed of the tracks increases as they move across the
field. In games 5-7, and 10-12, you can move diagonally. In games 7 and
12, you can temporarily hide your tracks by holding down the fire button.
In games 9-12, you can move your leader block off the screen so that it
appears on the opposite side.
Scoring: You
get 1 point when your opponent hits another part of his or her track or
yours. The first player to score 10 points wins.
Miniature Golf
The object of
this game is to hit the ball into the cup in
each of the
nine holes, using as few strokes as possible.
1-2 players
Use the joystick
to position the club. Press the fire button, to hit the ball.
Scoring: 1 point
for each stroke. The goal is to match or beat the par for each hole.
Boxing
The object of
this game is to outbox your opponent.
1-2 players
Use the joystick
to control the movement of your boxer. Use the fire button to cover up
or to hit your opponent (press button and move handle away from opponent
to cover up, move handle toward opponent to jab, pull handle back to land
a body blow, and push handle forward to land a payoff punch).
The match consists
of seven two-minute rounds. The boxer who knocks out or TKOs (12 punches
without the opponent landing a punch or getting away) the opponent is the
winner. If the fight goes the full seven rounds, the player with the most
points is the winner.
Scoring: The
payoff punch earns the most points; the body blow, the next highest; and
the jab, the least. Covering up earns points for defensive boxing. A boxer
can earn a maximum of 99 points in a fight.
Football
In this game
your football team tries to beat your opponent's through the selection
of game plays.
2 players
There are five
offensive formations (split left, tight right, split right, tight left,
and punt) and five defensive formations (wide left, tight right, wide right,
tight left, and deep). Use the joystick to program your plays. For a punt
formation, push the fire button.
In games 1 and
2, players can control their players with their joysticks. The offense
controls the ball and can pass or punt by pressing the fire button. You
can control the path of a pass or kick by using the joystick. The defense
controls the linemen. The defense fire button controls the defensive back.
In game 3, offense and defense program their plays and watch the computer
run them out. Neither player can control the players' movements, but the
offense can pass or kick the ball using the fire button.
Scoring: 7 points
for a touchdown, 2 points for a safety
Air-Sea Battle
The object of
the game is to score points by hitting moving objects, such as planes,
helicopters, ships,
and submarines.
1-2 players
Games 3, 6,
9, 12, 15, 18, 21, 24, and 27 are for one player. The others are for two
players. In games 1-6, push the joystick forward and back to change
the angle of the gun. Press the fire button to shoot. In games 7-12, push
the joystick left or right to move the submarine. Press the fire button
to shoot. In games 13-15, push the joystick forward or back to change the
angle of the gun and left or right to move the gun across the screen. Press
the fire button to shoot. In games 16-27, push the joystick forward or
back to control the speed of travel.
Scoring: Games
end after 2 minutes and 16 seconds or when a player scores 99 points.
Freeway Chicken
The object of
this game is to get the chicken across the freeway without being hit by
a car.
1-2 players
8 game levels:
The difficulty increases with each level.
Use the joystick
to control the chicken's movement. Move the joystick up or down to move
the chicken forward or back across the freeway lanes. Move the joystick
left or right to make the chicken stand still to avoid oncoming cars.
Scoring: 1 point
for each time the chicken makes it safely to the other side of the freeway
Tennis
The object of
the game is to win the tennis match.
1-2 players
Use the joystick
to control the movement of the tennis player. Press the fire button to
serve the ball.
Scoring: First
point = 15, second point = 30, third point = 40, fourth point = game. The
first player to win six games with a two-game lead wins the set.
Skiing
The object of
this game is to get the skier down the hill quickly, without hitting any
of the obstacles.
1 player
In games 1-5,
use the joystick to move the skier between the flags. In games 6-10, move
the joystick to move the skier down the course without hitting any trees.
The speed increases at each level.
Scoring: You
lose a point for each obstacle you hit.
Fishing Derby
The object of
this game is to catch the fish without letting the shark get them.
1-2 players
Use the joystick
to move the fishing line to catch the fish and avoid the shark.
Scoring: 6 points
for fish caught at the bottom, 4 points for fish in the middle, and 2 points
for fish near the top
Sky Diver
The object of
the game is to guide the Sky Diver to the landing pad.
2 players
Games 1 and
2 are the same, except the landing pad is smaller in game 2. In games 3
and 4, the landing pads move back and forth; the pads are smaller in game
4. In game 5, there's only one landing pad; the first player to land on
it scores points.
Press the fire
button to release the Sky Diver. Pull back on the joystick to open the
parachute. Move the joystick right or left to steer the Sky Diver.
The wind sock at the bottom of the screen tells which way the wind is blowing
and the wind's speed.
Scoring: You
can score 0-10 points per jump, depending on when you open the chute. (The
later the chute opens, the higher the score.) You lose 4 points if the
Sky Diver hits the ground with an unopened chute.
Bowling
The object of
this game is get the highest bowling score by knocking down as many pins
as you can.
1-2 players
(games 1, 3, and 5 for 1 player; 2, 4, and 6 for 2)
Move the joystick
to position the player. Press the fire button to release the ball.
In games 1 and 2, you can move the joystick to set up a curveball. In games
3 and 4, you can move the joystick to steer the ball once it is in the
alley. In games 5 and 6, you cannot move the ball once it has been thrown.
Scoring is like
that in regular bowling. You can score 0 to 30 points in each frame. Your
points for the frame depend upon whether you roll a strike, spare, or leave
an open frame.
Combat
This game offers
27 different game variations in which you try to outwit your opponent.
2 players
Tank Games (1-5):
The object is to hit your opponent as many times as you can. You score
1 point for each hit.
Tank-Pong Games
(6-9): The missile can bounce off walls and barriers on the playfield.
You score by hitting your opponent head-on or by bouncing your missile.
Invisible Tank
Games (10-11): You and your opponent are invisible to each other until
a missile is fired or a hit is made. The tanks become visible when they
bump into a wall or barrier.
Invisible Pong
Games (12-14): These games combine the invisible play feature with the
missile action of Tank-Pong.
Bi-Plane Games
(15-20): In these games, bi-planes try to shoot each other out of the sky.
Jet-Fighter
Games (21-27): These games test your ability to outwit your opponent as
a jet-fighter pilot.
For all tank
games, the joystick can be moved left, right, or forward to control the
tank's movement. In biplane games, move the joystick from left (slowest)
to right (fastest) to control your speed; to dive, move the joystick forward;
to climb, move it back. In jet-fighter games, move the joystick forward
(fastest) to backward (slowest) to control speed; move it right or left
to turn.
Stampede
The object of
this game is to stop the stampede by roping the cattle.
1 player
Use the joystick
to move the cowboy up or down. Push the fire button to rope the cattle.
8 game levels:
The speed of the stampede increases at each level.
Scoring: 25
points for white cattle, 15 points for tan cattle, 3 points for brown cattle,
100 points for stationary black cattle
Laser Blast
The object of
the game is for your spaceship to destroy the enemy's firebases.
1 player
4 game levels
Move the joystick
to control the spaceship's movement. Push the fire button to shoot the
firebases. If your spaceship is hit, move the joystick to make the
spaceship land on the firebase.
Scoring: 10
points for hitting each of the first three firebases, and 10 additional
points at each level, up to 90 points for the last three firebases
Outlaw
The object of
this game is to outshoot your opponent.
1-2 players
Use the joystick
to control the movement of your gunfighter. Push the fire button to shoot.
16 game levels
Scoring: 1 point
for each hit
Slot Machine
This game works
like a slot machine. The object is to line up three of the same items in
a row.
1-2 players
(odd number games for 1 player, even number games for 2)
Place your bet
by pressing the fire button. Push the joystick to the right to spin.
Basketball
The object of
this game is to shoot the most baskets.
1-2 players
Use the joystick
to move the player on the court. The player with the ball will always face
the basket. Press the fire button to position the player's arms for the
shoot and release the button when you're ready to shoot. The defending
player will always face the ball. Press the fire button to make the defending
player jump to block the shot. To steal the ball, place your player's feet
even with your opponent's and take the ball during the dribble.
Scoring: 2 points
for each basket
Homerun
The object of
this game is to score the most runs.
1-2 players
(games 1-4 for 1 player; 5-8 for 2)
To control the
batter, move the joystick in the direction you want to hit the ball. To
stop your runner, push the fire button before you reach the base. To pitch
the ball, press the fire button; then move your joystick forward for a
fastball, back for a slow pitch, and right or left for a curve. After the
batter hits the ball, use the joystick to move the outfielders in the direction
you want for them to catch the ball or make an out.
Scoring: 1 point
for each run
Ant Party
The object of
this game is to destroy the ants and to avoid running into the stones.
1 player
Use the joystick
to control your movement. Press the fire button to destroy the ants.
Scoring: 1 point
for each ant
Atari, the Atari logo, and 2600TM are trademarks or registered trademarks of Atari Corporation.
Boxing, Checkers, Fishing, Fishing Derby, Freeway Chicken, Freeway Rabbit, Laser Blast, Skiing, and Stampede, are trademarks or registered trademarks of Activision Inc. All other games are trademarks or registered trademarks of Atari Corporation.
Copyright (c)1988, Atari Corporation, Sunnyvale, CA 94086. All rights reserved.
This is a collection of previously published works. Information regarding copyright or the works contained herein is available from Atari Corporation.
Printed in Hong Kong. C300448-001 Rev. B
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